Bringing MetaHumans to Life with NVIDIA ACE TTS
This powerful tool utilizes NVIDIA ACE technology to enhance your user’s experience by making their virtual characters even more realistic and engaging.
Watch how you can transform your content into captivating, artistic images that will surprise and engage your audience. From custom nodes to a seamless workflow, this tutorial covers everything you need to create stunning visuals for your projects.
🚀 Push the boundaries of creativity with ComfyUI’s groundbreaking Style-Transfer Node, designed to generate unique, experimental visuals using TensorFlow’s Neural Style Transfer.
Transform your content into captivating, artistic images that surprise and engage your audience.
Download the custom node and workflow.
Immerse yourself in the transcendent journey of “Psychedelic Rapture”
as it takes you on a sonic exploration of mind-bending beats and ethereal melodies.
This captivating soundtrack seamlessly blends psychedelic trance with ambient sounds,
creating a euphoric experience that will elevate your senses and transport you to another realm.
This student semester project focuses on the creation of immersive, interactive, and engaging virtual environments. It serves as a demonstration of various tools available in Unreal Engine 5, showcasing the utilization of Lumen, World Building, lighting, Materials, and Blueprints.
Lumen: Enhanced visual realism with dynamic global illumination
World Building: Construction of detailed and expansive virtual worlds
Advanced Lighting: Creating depth and atmosphere
Materials: Achieving lifelike textures and reflections
Blueprints: Implementing interactive elements and gameplay mechanics
Through this project, we showcase the potential of Unreal Engine 5 in creating virtual environments that captivate users and push the boundaries of realism.
Get this gem 💎 “Polygon-geometries” collectible! https://t.co/Q0sTZO8irj #rarible #ethereum #nonfungible #digitalasset #nft #aiart #limbicnation via @rarible pic.twitter.com/JmW4XtoYvw
— Gero Doll (@Limbicnation) September 30, 2022
LINK to NFT
This project is a short video that showcases how generative AI models can be used to create visually stunning art in a short period of time. The theme revolves around “Heaven and Hell,” where powerful demonic energies are depicted as emanating from within the earth, symbolizing the eternal battle between good and evil. Through the use of cutting-edge AI, the evil is portrayed as ultimately being vanquished for eternity.💥
Special thanks to jpsaiart for providing initial prompt information, which I adapted slightly for this creation. I’ve used my own voice, though it still sounds a bit robotic due to the voice-cloning technology I used.
This video was generated using the Disco Diffusion Model, running on my Nvidia RTX 3090Ti Graphics Card. For those interested, I’m considering creating a tutorial to help others set up a similar workflow.
Artwork: Gero Doll | Limbicnation
Music: “Heaven and Hell (Part 2)” by Jeremy Blake from the YouTube Audio Library.
🤖😷
🐝🍯
I like sunflowers, and I like to watch bees.
There is something very special about sunflowers and bees, and I like to see them. I like to think that if we had the technology and tools to observe them, we would be amazed at the dance of these tiny animals. 🐝
Visuals: Limbicnation
Music: Metamorphosis
Artist:Quincas Moreira
The Flow of (AI) 🤖💻
AI-assisted law firms will soon be ubiquitous.
Visual: Limbicnation
Music:
Info: The Tower of Light – Beginnings
(Intro) (no copyright music)
Genre: Cinematic
Mood: Dramatic
NEW NFT | COLLECTIBLE | CHeckMateEgo | MINTED on February 13th 2021!
Get it while it’s HOT 🔥🔥🔥https://t.co/YwjRD86kxr #rarible #ethereum #nonfungible #cryptoart #digitalasset #nft via @rariblecom pic.twitter.com/0bNqgnqm6P
— LIMBICNATION ART (@Limbicnation) February 13, 2021
NFT’s might change the digital art market and are already doing so, by kickstarting
it into wider range of acceptance as a true artform. As we know, the machine needs
to be programmed in the very first stages. The initiator has the script to direct
the machine.
From that point onwards, every other step is based on the algorithm. Each prediction
is based on a previous assumption. This makes the process volatile and this is the
case with Crypto Assets as well. How knows what the outcome will be? It is a building
site if you will and it will be determined by the community, or by the people at large.
Cryptoart has proven to be a true store of value in terms of digital art and paths
the way towards a new digital economy in the artworld!
Masks and machines are older than we think. There is a specific obscurity about them. Mythologically the fascination of a mask has accompanied humanity since the dawn of Time. Neolithic stone age masks date back to 9000 years! The film CovidMasks depicts a psychotic state of a perception through an unaffected being. The point of view determines the absurdity of a deprecated perception as a collective whole. “The collective” whole’s delusion of reality would define this specific state of perception more precisely. Something as powerful as a mask and a machine combined however, could trigger an even more futuristic concept of the fusion of man and machine. This video clearly depicts a dystopian outcome of a “cyborg human” fully dominated by the machine entity. The AI Fusion – Quantum – Computer!
For the 30th Anniversary of the fall of the Berlin Wall, I developed 3 Video Art installation pieces together with Monomango Studio and Jens Wischnewsky.
The Project was created using StyleGAN. The model was trained on a dataset of 50K + images.
Furthermore you can read more about the machine-learning model here -> StyleGAN Paper
Credits:
Concept & Idea: Lois Kainhuber
Visual Artist: Gero Doll
Computer Scientist: Jens Wischnewsky
Sound: Olivier Fröhlich
For the Retune Studio Visit i developed a VR experience for the Oculus Quest.
We explored the VR space on the Quest, as a result, we came up with a simple idea of interaction.
by exploring space, color and sound in an abstract environment, we have managed to create a lo fi but engaging experience.
Personally I think the VR has the potential to dissolve borders between art, games, technology and experience.
Creative director: Lois Kainhuber
Art and Code: Gero Doll
Graphic design / Art direction: Julia Parchimowicz
Director / Animator: Gero Doll
Music & Sound design: Olivier Girardot
Mastering: Jan Driver
The film addresses the vast amount of negative impact in a society, based on capital and greed.The emphasis is on the reckless approach of capital corporations towards the environment, aiming to maximize profits. It is clear that constant growth is linked with imminent and predictable collapse, which in turn contributes to an ongoing circle of destruction and reconstruction.. [/su_highlight]
In this scenario of climate war and the collapse of societies, a fictional Cyborg character witnesses these events which are linked to the reckless power of greed for oil and other natural resources. This in results in large scale conflict and world war, also involving nuclear weapons in the end.[/su_highlight]
In return, the living planet counteracts with extreme weather and natural disasters, like volcanic eruptions, earthquakes, hurricanes, tornadoes, drought and many unforeseen consequences. The film does not convey a particular story. Nor is it directly linked to reality. But the style and the images are projected in a coherent order, to evoke a notion of a cyber dystopian future staged in a Sci-Fi scene with a ticking time bomb until doomsday. A collapse / apocalypse humans could have avoided, but history has proven them wrong. A metaphorical nightmare, into the abyss of dark forces at work, which are hauntingly real in the world’s current state.[/su_highlight]
Some might argue that conspiracies are necessary to bring about change for the better. In its core, the film mostly addresses the concerning components of the destruction of the environment and civilisation in the 21st century: Nuclear war, followed by climate change and other disruptive modern technology, which the governments implement and use on societies. There are many more and this film was made merely from a subjective standpoint. A future that nobody would want to live in, even though these are only computer graphics and can be viewed from a “safe distance”. This is a relatively new medium and art form, more relevant in today’s societies and art galleries than ever before. The film acts as a subliminal warning. It’s for the character in the film to decide on how to start acting, or to re-live the nightmare over and over again.
#SKETCHES
#GIF
THANK YOU
UPDATE
I was commissioned by Neeeu Spaces GmbH as an Environment and 3D Artist.
“Virtual Forest” wurde entwickelt, im Bezug auf den Klimawandel und Globalen CO2 Ausstoß, um finnische politische Entscheidungsträger zu informieren und zu beeinflussen. Die 6-minütige Erfahrung, angeführt von der Stimme von Timo Vesala – Professor für Meteorologie an der Universität Helsinki, führt die Nutzer durch eine hyperreale Waldumgebung, die geprüfte Wissenschaft, Kreativität und Innenpolitik in einer kraftvollen Geschichte vereint.
Ich wurde im Auftrag von Neeeu Spaces GmbH Als 3D-Künstler angestellt und war verantwortlich für die Umsetzung der Umgebung in VR.
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Concept: Lois Kainhuber, Tim Stolzenburg, Olivier Fröhlich, Veith Michel
Spatial Planning and Development: Tim Stolzenburg
Art Direction: Lois Kainhuber
Creative Producer: Veith Michel
Motion Design: Nino Matthei, Jan Weber
Unity coding and design: Gero Doll
Compositing: Kevin Müller
Sound Design: Olivier Fröhlich
Live Visuals: Jan Weber
Film Shooting “Anything, Anytime”
Director: Lois Kainhuber
1st AD: Veith Michel
360° DOP: Kevin Müller
Choreography: Jakob Yaw
Dancer: Jakob Yaw, Joy Alpuerto Ritter, Georgina Leo Melody
Hair, Make-up & Styling: Akira Knightley
GIF
Art poster for my upcoming aRT gAME | SANDBOXDAYDREAM
As half of West Coast cloud rap duo Blue Sky Black Death, Kingston already has a wealth of musical experience. Today, he arrives with a new sound and new experience in his side project he’s calling 88 Ultra. Collaborating with Seattle producer No Merci, “Wish For More” finds Kingston shooting a soothing dose of deep space shoegaze and glacial electronics, melding both into a foundation where instrumental and cinematic elements collide. Shot by Seattle-based director Stephan Gray while in Santiago, Chile, the video was inspired by the song’s title, employing in the idea that people always want more regardless their socio-economic standing. The video’s wide scope shots are met with warped animation courtesy of Berlin-based Gero Doll and produced by Brooklyn-based dreambear.
Apocalyptic cartoons a rigid and bizarre imitation of of severely neglected characters,
as a result i came up with these images
FUTUREBIRDS is a fast moving film about controversial and future predictions on our environment and species. The specific ideology reflected in this film is not linked to any direct events, but rather is the sum of realities perceived by an infected bird.
Short interpretation by Beck Chung of “FUTUREBIRDS” on Creators project.
Concept / Animation / Art direction – Gero Doll
Music & Sounddesign Olivier Girardot
More info here on Future Apocalypse: Inside Gero Doll’s Sci-Fi Short ‘FUTUREBIRDS’
visuals @_limbicnation_
music @yuuutaendo
View this post on Instagram
FUTURE FICTION merchandise available, including art prints, t-shirts and more t-shirts.
Some Models by David Oreilly http://www.davidoreilly.com/ and Vince Mckelvie http://vincemckelvie.tumblr.com/ (however heavily manipulated by Gero Doll)
The neurological alignment of the subconscious mind.
This is a work in Progress of a film and an interactive experience that will reflect notions of the current state of a human being. It is also a speculation on fragments on the nature of birth and death. It is a journey into exploring the subconscious mind in particular and the profound link between dreams and the waking state.
The film, as the interactive experience, also reflects human conflicts with its roots in personal and partner relations. Furthermore the experience also reveals core motives and interpretations of today’s global conflicts and challenges humans have, when facing the environment, other nations and religions.
The “Headhand” will be a central element in the film as in the interactive experience. Depicting the correlation to what the Head (in this case the mind) and the Hand (the Tool executing the task) are capable of doing. War, for example, is the most definite proof in this case, however there is little to be done about it, since the hand is ultimately the slave of the head and will obey the orders dictated by the dominating head – the ego and beyond.
Dreams might play a “key role” in understanding and revealing the relationship of dreams to the waking state.
Love, for example, might appear as the strongest bond between cells. This becomes questioned as the character reveals inner fears, which result in troubled emotions towards the other, also largely dictated by dreams and subconscious events. This might sound like a frantic statement of a somewhat deluded character, but it is highly linked to the limbic system – (also known as the emotional centre of the human brain) which motivates these reactions from an ancient point of view. This is how I think dreams in particular might play a “key role” in understanding the relationship of the “dream state” to reality or more so to the “waking state”. In this sense dreams can manipulate the approach on perception and ultimately on reality too, which could also give us access on predicting certain notions of the future.
If a person is aware of the current state of consciousness and that of the dream, he or she is more likely to understand the profound link between dreams and reality.
Most of the time we are not conscious of our actions, as at night our minds become like radars and receive vast amounts of information transformed and interpreted by our minds into what we call dreams. This information is merely reflected in the video and interactive experience as in any art form I guess. However, this essay is not based on any scientific proof, besides a mere reflection and notion on a concept of what art is capable of revealing in the 21st century using new media art technology.
The Unity webplayer plug-in is needed for this experience, which you can get here
[unity src=”2719″]
For the full experience and Alpha test click here
Contribution for the upcoming edition of Motion Exclusive in the v21n6 issue of IdN magazine.
More info here soon – idnworld.com/tv/
Buzzard Synopsis
Buzzard is an short Character Driven Animation, inspired by Video Game Characters.
The Main Character “Buzzard” runs through an chaotic Landscape, accompanied by bizarre and mostly ugly stupid characters. ENJOY 😀
Visuals: Gero Doll
Music: Olivier Girardot
Some Original 3D models from EXTW by David Oreilly. davidoreilly.com/downloads/ Altered and remixed by Gero Doll.
Plasma is an self initiative hypnotic black and white Art video.
Unfortunately not suitable for the epileptic.
Visuals and Sound by Gero Doll
Check out my soundcloud: soundcloud.com/limbicsounds-1
Credits:
Client: Premium Exhibitions
Creative Director: Lois Kainhuber
Art Director: Peter Großöhme
Illustrator : Sonja Marterner
DoP. Director Lois Kainhuber:
Motion Design: Gero Doll
Experimental Art Music Video created for the Siberian Artist “Aleph”
Represented by the Canadian Record Label King deluxe.
Video by Gero Doll
https://www.limbicnation.com
Music by Aleph
http://kingdeluxe.ca/aleph
For more info…
http://kingdeluxe.ca/fourth-way
A montage of mostly self – initiated and commercial projects I’ve worked on in the recent years
“VAS” stands for Video Art Shit. Created by Gero Doll, the film depicts a rather experimental approach to Mixed Media Art. – A metamorphosis of a Bug.
Animation, direction and sound by Gero Doll
A Illustration I made depicting a notion for the upcoming year 2013
Production Company: True Motion Pictures.
Producer: Alexander Papastawrou
Direction: Sebastian Funke/ Gero Doll
Animation: Gero Doll
Music Video for Suzy von Sonntag.
Writen and directed by Mathis rekowski.
Art Direction for 3D/CG and Compositing by Gero Doll
Logan’s Run (making of the Art) from Gero Doll on Vimeo.
Produced at Coworking Space @ hirschen.de
THANKS!
Synopsis.
Logan’s Run is a Short experimental Music Animation I created in the past 3 Months.
Initially the Idea was to create a film, depicting a Character that was lost in it’s own subconsciousness.
Story:
The Main Character Logan, walks with handicapped motion in a lonely surreal environment, as she battles to survive…
Non the less, this does not keep her from going on.
Suddenly, strange creatures with jagged heads and marshmallow body’s creep up on her.
At the same time crippled and manipulated spring heads attached to melting bodies go crazy.
Robot like machines driving in circles and bumping into each other– A hallucinatory trip loaded with unexpected character animation.
Suddenly at the end the “floating Clown”, peacefully and cheerfully floating through the calm thin breeze, interrupts the chaos.
However, the floating clown shows negative effects of consumerism thus he is surrounded by orbiting junk.
Production: ACHT Frankfurt, Visual Catering
Client: Toshiba
Together with Matthias Winkelmann (Lead Designer) we realized this clip in a quite short production time of about 2 weeks. Art Direction by Julian F. Krueger.
Everything is a Short Animation Inspired by the Track “Fok” from Olafur Arnalds.
The computerized voice of a child reminded me of some distant childhood memory concerning the
fear of death and drenched my soul in sadness.
However this Video depicts a rather optimistic view on life. It is rather an Imaginative thing.